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Thursday, October 27, 2011

IT Leadership Conference At Interop NY 2011 - Part 1


My colleague, Kyle Knack, recently attended an IT Leadership track at Interop in NYC.
Interop is billed as the Leading Business Technology event dealing with subjects like Cloud Computing, Virtualization, Network Security, Mobility and Data Centers. 

Kyle is a network systems, storage and server expert who’s built an impressive team handling the design and deployment of our media and publishing infrastructure at National Geographic.   His thoughts from the IT Leadership conference are worth sharing.  

Professional development opportunities like this are not only educational and motivating, but they get us out of the day to day grind (albeit for a short period) and give us the ability to think about the big picture.  Below is Kyle’s summary:

Bottom of Form

 IT Leadership Conference At Interop NY 2011 - Part 1

      I had the opportunity to attend a two-day IT Leadership conference at
the Interop conference in NY early last week, hosted by a panel of
past and present Fortune 100 CIOs and IT executives.  During the
intensive workshop we were immersed in panel discussions, Q&A,
stories, trends and more.  Part 1 of my report will be a common
element of all of the speakers - value and innovation in IT.

      The seasoned vets all had one common message about what a world class
organization needs to do to be successful - bring value to the
business through IT products and IT innovation.  And more often than
not, the two go hand in hand.  So what does value in IT mean anyway ?
We defined value as the contribution IT makes to improving a companies
products and services, and thus the bottom line, above and beyond the
day to day operations.  Although that seems like a simple concept,
it's often overlooked in many organizations due to a disconnect
between the business owners (and ultimately the CEO/President/CFO) and the
IT management.  As an IT executive, just ask yourself this question - What have
you done in your tenure (besides adding servers, network, etc) to grow the
front-end business, suggest and bring new products to market, or
otherwise bring new value to the organization?

      So what does it take to produce business value in IT ?  Organization
and innovation.  Organization is an important factor, which we'll
cover in part 2.  So let's dive into innovation.  We all know today's
IT landscape - too much work, too little time, not enough resources,
not enough budget, the list is endless.  But let's pretend none of
those exist.  At that point, much like say Shell Oil or Boeing,
innovation becomes the key consumer of resources.  Now in reality, 95%
of IT organizations have to worry about those afore mentioned factors,
but without focusing some dedicated resources on innovation and
problem solving they will be forever treading water.  And innovation
is two-fold.  It helps the IT organization, by having a dedicated
staff to address key issues internally without interrupting day to day
operations.  But it also helps the business by having key staff
focused on new and up-and-coming technologies, giving the organization
a valuable advantage above its competitors.  And there's that magical
word - value.

      Now bear in mind, not all organizations are large enough to go off
and create a whole unit tasked with R&D.  But that doesn't mean there
isn't still opportunity to get into the mindset of growing the
business from the backend.  It could be as simple as bi-weekly tech
sessions, where IT staff meet with business owners to understand their
challenges and share their own ideas.  Or it could be a more elaborate
program where certain IT staff dedicate some of their time each
day/week/month to non-operational tasks.

      The takeaway here is we should start considering the value we receive
from our technology, where we can improve the business through technology,
and how IT in general can help drive the front end of the business to reach our
organizational goals.
--
Kyle Knack
Director, Infrastructure Systems
National Geographic Global Media

Sunday, October 16, 2011

Akamai Edge Customer conference - Innovating at the Edge


I attended the Akamai Edge customer conference last week for 2 days out of 3.   The conference is an annual gathering of Akamai’s customers focused on the challenges and best practices for business innovation in today’s hyperconnected world. 
 
Interactive technical sessions and case studies explored strategies for tackling application migration to the cloud, mobile site optimization and performance, security, and the consumption of rich media across any device.   There were over 800 people in attendance with over 200 international customers. 

Akamai is a Content Delivery Network (CDN) provider who operate a global “edge” network, meaning that their network extends close to the “edge”.  The “edge” means relatively close to the end customer/consumer for web or mobile site and application consumption.  Since the network extends close to the “edge” and employs caching, the performance is high, meaning fast page or application load times and high reliability.   Many web sites and mobile applications are “powered” by Akamai.  The Akamai network is used by many content providers to deliver their traffic to their consumers.

From Wikipedia, “Akamai provides a service to companies that have content on the Internet (Akamai's customers), to more efficiently deliver this content to users browsing the Web and downloading content. Akamai does this by transparently mirroring content—sometimes all site content including HTML, CSS, and software downloads, and sometimes just media objects such as audio, graphics, animation, and video—from customer servers. Though the domain name (but not subdomain) is the same, the IP address points to an Akamai server or another user's machine that Akamai is using as a server rather than the customer's server. The Akamai server is automatically picked depending on the type of content and the user's network location.

The benefit is that users can receive content from whichever Akamai server or user is close to them or has a good connection, leading to faster download times and less vulnerability to network congestion or outages.

In addition to content caching, Akamai provides services which accelerate dynamic and personalized content, J2EE-compliant applications, and streaming media to the extent that such services frame a localized perspective.”



Some fascinating statistics were quoted during the conference.  According to Johan Wibergh, EVP & Head of Networks for Ericsson, today 5 billion people own mobile phones and in 2020 there will be 50 Billion connected devices.   That number is staggering considering that today there are approximately 7 Billion people in the world !   As a corollary, he predicts that data over mobile will increase 15 times in the next 5 years.  Others, including the Economist, predict less growth by 2020, but even 10 Billion connected devices is staggering.   

What does this mean for content providers?   Growth! And undoubtedly the quality and curation of that content will differentiate providers.   Look at the launch of  Apple’s Newstand last week via iOS 5.   Even with Apple’s Appstore “toll” of 30%, magazine publishers rushed to launch their interactive magazine subscriptions on day one.  As an aside, National Geographic, The Daily, Wired and Reader’s Digest were picked as featured U.S. publications inside Newsstand for the Apple launch.   

Additional statistics and forecasts related to Akamai’s network include:
                                                        2006               2011               2016
IP Address access daily:               200 M             600 M             1,620 M
Content delivered daily:                2 PB               50 PB             1,500 PB
Mobile traffic delivered daily:        3 TB               520 TB           91,000 TB
Commerce transactions daily:      $140 M           $550 M           $1,650 M
Peak attack traffic (hacking)         24 Gbps        200 Gbps      1,600 Gbps


This is impressive growth, especially the predictions for mobile growth.  It should also be noted that the increase in dollar value of ecommerce transactions and the “hacking” traffic, point to the critical need for robust security.  It will be more important in time as there will be even more at stake.

As a side note, of Akamai’s 3700 customers, half have mobile optimized websites.   Of the Fortune 50 companies, 40% have mobile optimized websites.   Consumers will not use specific websites on a smartphone if it’s a poor experience.

Jonathan Miller, the Chief Digital Officer, for NewsCorp, gave several interesting presentations.   At one point, he commented on video mobile growth and he offered this interesting perspective, “ Once there is a mobile digital series “hit” the way Angry Birds is a hit, the TV development model will change.”

Tom Leighton, the Chief Scientist for Akamai, gave a live demo of Akamai’s TV Everywhere solution.   TV Everywhere is a solution for cable providers and others, to allow viewing on, for example, a large screen TV, with the ability to pause and continue watching on another device, such as an iPad.

Traditional CDN providers like Akamai, are extending their service offering with features and functionality to facilitate application and multi-platform delivery.   There was much discussion on migrating to the cloud, security, HTML5 and mobile.  
Akamai’s CEO, Paul Sagan, said “The media revolution will not be televised, it will be mobilized”.  Once again, the often repeated theme has to do with mobile and connected device growth.  

Akamai unveiled a new customer portal, which will be released early 1Q12.   The portal is an exciting development as it puts more power and control in the hands of customers for turning up new sites, configurations, being able to set up and monitor live events, etc.   This will reduce reliance on Akamai’s professional services for relatively straightforward configurations.

Jonathan Miller, Chief Digital Officer, of NewsCorp, also mentioned that NewsCorp websites have more hits coming from Social Media than via search.   Miller indicated that NewsCorp is pursuing new opportunities to create value: better targeting, new commerce models and OTT distribution.

Note: OTT or Over-the-Top distribution is a general term for service that you utilize over a network that is not offered by that network operator.  It's often referred to as "over-the-top" because these services ride on top of the service you already get and don't require any business or technology affiliations with your network operator.


Many of the sessions were highly technical having to do with utilizing Akamai’s HD Network for streaming video, video player design, security, and streaming to Android, Apple iOS, Gaming consoles, etc.  

A number of vendors were on-site to discuss and demo their product offerings.   All were Akamai partners including, IBM, Rackspace hosting, Kit Digital, Fry, Terremark, Adobe, BMC Software, Brightcove, Digital Rapids, Elemental, Envivio, Internet Broadcasting, Jive, Ooyala, Origin Digital, Riverbed, Blaze, CSG, Compuware, Cybersource, Exceda, Flexera, Haivision, Harmonic, Hybris Software, Invodo, Kaltura, Motionpoint, Nextstreaming, Onesite, Signiant and Unicorn Media.



All in all, it was time well spent....





Monday, October 10, 2011

Adobe Max 2011

Adobe Max 2011 is the annual Adobe conference geared towards software developers involved with  Adobe consumer and professional products. These days however, it is also a venue for key Adobe product announcements and business collaboration.  It was held in the Los Angeles Convention Center from October 1st thru the 5th.  My colleague, Dave Smith, attended and prepared the highlights report below.  Thank you Dave !!


Adobe is making big strides these days with authoring and publishing tools for tablets (ala Apple iPad) and Dave has covered alot of that space below.  As an aside, I'm curious if and how Adobe will take advantage of Apples lapse in the professional video editing market (Final Cut X) with further advances in their Adobe Premiere Pro editing software.  We'll keep our eye on video developments, but in the meantime for those who rely on Adobe products or simply enjoy using them, please read Dave's report below:


Adobe Creative Cloud
There were a number of announcements made during the keynote, starting with the “Adobe Creative Cloud” in parallel with a new set of “Adobe Touch Apps” for content creation on tablet devices. These apps bring professional-level creativity to millions of tablet users – both consumers and professionals – and utilize hosted cloud-based services to share files, view them across devices or transfer work into various Adobe software for further refinement. Collaboration was a big focus on Adobe’s move to expand their toolset into a cloud-based framework. When the product rolls out in 2012 it will include 20GB of cloud storage for each user.
"Adobe Creative Cloud reinvents creative expression by enabling a new generation of services for creativity and publishing, that embrace touch interaction to re-imagine how individuals interact with creative tools and build deeper social connections between creatives around the world,” said Kevin Lynch, chief technology officer at Adobe. "The move to the Creative Cloud is a major component in the transformation of Adobe.”


Adobe Creative Cloud will include the following:
      Applications – Access to the portfolio of Adobe Creative Suite tools as well as the six newly announced Adobe Touch Apps. The offering will include industry-leading desktop tools such as Photoshop, InDesign, Illustrator, Dreamweaver, Premiere Pro, After Effects and innovative new tools such as Adobe Edge and Muse.
      Services – Key Adobe Digital Publishing Suite technologies, for delivering interactive publications on tablets; a tier of Adobe Business Catalyst, for building and managing websites; and new design services, such as the ability to use cloud-based fonts for website design, via technology acquired by Adobe through its newly announced acquisition of Typekit Inc.
      Community – Capabilities that enable users to present and share their work and ideas with peers around the world and a forum for feedback and inspiration that will foster connections between creative people.  Adobe Creative Cloud will become a focal point during the creative process.

Adobe Touch Apps
“Adobe Touch Apps deliver high-impact creative expression to anyone who has a tablet,” said Kevin Lynch, chief technology officer, Adobe. “With Adobe imaging magic coming to tablet devices, new apps like Photoshop Touch will open your mind about the potential of the touch interface for creativity and demonstrate that tablets are an essential part of anyone’s creative arsenal.”
Anticipating the way people are integrating tablets into their everyday lives, the new family of Adobe Touch Apps will allow users to create content on tablet devices freeing them from the desktop or laptop computer. The new Adobe Touch Apps include:
         Adobe Collage A collaboration tool which lets creative types mix images, text and graphics and immediately transfer to the cloud, providing easy access in Photoshop or sharing with others. Features include importing of images, customizable pen types for drawing, adding text, and applying color themes. The canvas grows automatically to accommodate the space needed as assets are added.
         Adobe Debut allows the presentation of design ideas to, well virtually anywhere. The app opens tablet-compatible versions of Creative Suite files for convenient viewing on the tablet, including Photoshop layers and Illustrator art boards. Feedback can be provided using a markup pen tool to add annotations on top of the work.
         Adobe Ideas is a vector-based drawing tool. Using a stylus or finger, strokes appear smooth at any zoom level. Starting with a blank canvas, users can choose color themes, and pull in tablet-compatible image files that can be controlled as separate layers. Finished results are easily accessed in Adobe Illustrator or Photoshop via their cloud integration.
         Adobe Kuler makes it easy to generate color themes which can be exported as color swatches for Adobe Creative Suite projects. Social engagement in the community is enhanced by rating and commenting on themes.
         Adobe Photoshop Touch contains core Photoshop features. With simple finger gestures, users can combine multiple photos into layered images, make popular edits and apply professional effects. The tablet-exclusive Scribble Selection Tool allows users to easily extract objects in an image by simply scribbling on what to keep and then what to remove. Additionally, the app helps users quickly find images, share creations, and view comments through integration with Facebook and Google Search. Using the syncing capabilities that are a component of Adobe Creative Cloud, files can be opened in Adobe Photoshop.
         Adobe Proto enables the development of interactive wireframes and prototypes for websites and mobile apps on a tablet. Ideas are communicated and shared with teams and clients using a touch-based interface. Gestures quickly express a design concept, explain website structure or demonstrate interactivity. The wireframe or prototype then can be exported as industry standard HTML, CSS and JavaScript, and shared in popular browsers for immediate review and approval.
Adobe Touch Apps build on the launch of Adobe Carousel, which provides access to your entire photo library across your tablets, smartphones and desktops.
Digital Publishing Suite — Single Edition
Now small design studios and freelance designers can leverage Adobe’s DPS and publish their content to the iPad for a one-time fee of $395.

Other Announcements
Adobe has acquired Typekit, a service that allows you to choose from, and easily incorporate, hundreds of fonts into your web projects. This service will be included in Adobe Creative Cloud. This could add significant design enhancements to web sites and digital publications.

Adobe announced their plans to acquire PhoneGap, a development platform which lets you build mobile applications in standard web technologies yet leverage access to native APIs across various devices and platforms.

Adobe also announced that the WoodWing publishing system would be using the DPS platform going forward (to date Woodwing has developed it’s own method for publishing content to tablet devices). WoodWing will integrate their workflows and standardize on Adobe’s DPS tools and also become a reseller for Adobe Digital Publishing Suite.

HTML

Adobe has been busy in the HTML space -- writing some specs for “CSS Regions” and “Exclusions” which they have proposed to the WSC, as well as contributing code to the WebKit browser engine which is used in Safari and Chrome:

Key highlights of CSS Regions and Exclusions include:

          Story threading — allows content to flow in multiple disjointed boxes expressed in CSS and HTML, making it possible to express more complex, magazine-style threaded layouts, including pull quotes and sidebars.
          Region styling — allows content to be styled based on the region it flows into. For example, the first few lines that fit into the first region of an article may be displayed with a different color or font, or headers flowing in a particular region may have a different background color or size. Region styling is not currently implemented in the CSS Regions prototype.
          Arbitrary content shapes and exclusions — allows content to fit into arbitrary shapes (not just rectangular boxes) or to flow around complex shapes.


Flash

The new releases of Adobe Flash Player 11 and Adobe AIR 3 enable the next generation of immersive application experiences for gaming, rich media, and data-driven apps. There were several demos of advances in rendering which allow rich gaming experiences which were previously confined to the console now moving to the browser.

Adobe AIR
Native extensions for Adobe AIR provide developers with easy access to device-specific libraries and features. Upcoming Flex 4.6 and Flash Builder 4.6 releases will provide new components, access to the latest platform and device capabilities, and native install experiences.

Adobe Digital Enterprise Platform (ADEP)
ADEP software (formerly Adobe LiveCycle and CRX) is a “composite content application” platform. Much of the underlying technology is not new, but has been assembled in a collection of components which together form the building blocks which can be assembled in various ways based on the solution needed.

One of the key components is CRX which is an object-based data store and content repository based on the JCR 2.0 specs. Combined with CQ5, which contains a workflow engine, this platform offers a robust and extensible solution to many document management and publishing needs. The platform includes the following standard interfaces:

         Java Content Repository API 1.0 (JSR-170) and 2.0 (JSR-283)
         Content Management Interoperability Services (CMIS)
         WebDAV, including versioning, access control, and search
         Common Internet File System (CIFS) and Server Message Block (SMB) to act as network file share
         RESTful web API to build JavaScript-based content applications
         LDAP and JAAS for user provisioning
         Remoting with RMI and HTTP over DavEx
         Mounted content from third-party repositories via the native interface, for example, Microsoft SharePoint

Sneak Peeks
Adobe revealed several new technologies being developed in their labs -- these features may or may not ever be included in shipping software, but they give some insight into the talent at work within their engineering group.

      Local Layer Ordering: A Photoshop plug-in which provides a pointer to specify which part of an image should be layered above/below another portion of the image.


      DeBlurring: Another plug-in took blurred photos, calculated the motion of the camera movement and “reversed” the motion, resulting in a crystal clear photo.

      RubbaDub: A developer from Japan created a bit of syncing software that lets you re-voice someone, and then automatically syncs it with the actors lip movements.



      Another plugin took crowd-sourced video footage from various cell phones, YouTube, etc. and automatically synced up all the tracks, no matter the quality or length of the track.


Video Meshes: But the most impressive tool was something that let you manipulate the 3D space of a piece of video in Premiere. This allows you to, for example, change the focal length of the virtual lens, or even change where a character is placed in the shot.


      
      Monocle: A sophisticated profiling application which provides telemetry data for Flex applications, so developers can quickly identify performance issues with their applications.



      Liquid Layout: This comes from InDesign and will likely be part of the Digital Publishing Suite. It provides for a layout to automatically resize and reflow based on the size of the container, which could be a viable solution for publishing the same document to various tablet devices of different sizes.


       Smart Debugging (aka “How did my code get here?”). This is a debugging tool based on a recorded trace, letting you step backwards as well as forwards through code.



       Near-field Communications for AIR. This demo showed near-field communications for Adobe AIR for mobile. We are most familiar with this for applications like payments, where you wave your mobile at a sensor, but it has plenty of potential for other scenarios, such as looking up product details without having to scan a barcode.



      Pixel Nuggets: The idea of this one is to identify “like” images by analyzing a collection of photos and searching for commonality. For example, you could select a color or shape and it will find all images which match that color and/or shape. It does a pretty good job of recognizing faces as well.



Sunday, September 25, 2011

Reflections on IBC 2011



Reflections on IBC 2011


So IBC 2011 has come and gone.   The International Broadcast Conference (IBC), in Amsterdam, has always offered a comfortable venue for examining new trends in the Broadcast and Media space, meeting opportunities with current vendors to discuss upcoming products, enhancements and roadmaps, examination of their competitors and the chance to catch up with colleagues, old friends and new friends (preferably over Belgium beer)…..  


IBC  has always seemed to be a more accessible venue than NAB,  which is chaotic at best.   Having said that,  there were 50,462 people in attendance and thousands of vendors featuring their products and services.


Technology implementation is always a systems integration endeavor where there is no guidebook, formula, blueprint, plug and play option, or “single right” solution.  Instead, it’s a challenge in the midst of changing business imperatives, customer demands, and technology  requirements (e.g.  handling the constant barrage of new camera formats, etc. from a workflow perspective).  The end result, if the industry is playing right, is a richer and more competitive consumer experience.  That makes venues like IBC critically important.


From a high level, some of the current trends include: 


3D Film and TV – From a production perspective, 3D has arrived.  The trend has been  to develop cameras, rigs,  processing equipment,  and automation to make “good” 3D production more ubiquitous.  Two of the industry icons and proponents of good 3D participated at this year’s IBC; namely Steve Schklair and Vincent Pace.   Steve’s company 3Ality, has acquired a major R&D firm and is now known as 3ality Technica.  Steve demo’d his array of software products which mitigate, through software automation,  the dangerous production mismatches, misalignments,  errors and edge violations which are not easy to avoid and contribute to “bad” 3D.  Bad 3D results in viewer headaches and nausea… Good 3D contributes to an awesome consumer experience.  


Vincent Pace has teamed up with James Cameron (who I must plug, is now a National Geographic  Explorer  in Residence,  in addition to his sideline as an iconic Film Director ).  They are urging the industry to adopt a unified 2D/3D production approach and they’re facilitating their vision through their R&D efforts and products via the Cameron-Pace Group (CPG).   They are developing technologies, in conjunction with several vendors, that are smaller, lighter, easier to use and smarter, through the use of automation.   CPG’s focus is currently on the UK 3D sports market.


Steve made an important point that software and technology can replace non-creative functions of the stereoscopic  (3D) process.  The Stereographer (http://en.wikipedia.org/wiki/Stereographer ) is a creative function.  The stereographer controls depth, consistency of depth and the creative aspect of depth…….The stereographer will not be replaced by automation.     Steve also quoted a telling statistic; 80% of the TV sets shipped next year will be 3D enabled.


James Cameron put in appearances at several places at the IBC.


According to Cameron, his vision of simultaneous 2D/3D production is the only way to stimulate the market to develop much-need original 3D content, and, in turn, spur 3D TV set sales. Previously, the cost of producing 3D has been prohibitive for everyone but a fortunate few who are being sponsored by TV set manufacturers.


“We’re on a relentless path to grow the 3D business,” said Cameron, at the Grass Valley IBC press conference. “We’ve been in the 3D game for 12 years now. We are so excited about what’s happening right now [with 3D] but it’s a little bit daunting staying ahead of the rapid rate of technology change, so we have to have powerful alliances with people that are major players in broadcast who will be able to fulfill this future and supply the kind of quality 3D that people enjoy.”


Second Screens and Multi-platform TV -  As can be seen at CES, tablets were everywhere.  There is an industry consensus that the second screen will be disruptive, but everyone is trying to figure out their monetization model.  Just as publishers are struggling with paywall models and premium content versus free content, broadcasters are struggling with TV Everywhere and the associated business and technology challenges.   The goal is to enable media organizations to schedule and manage sophisticated multi-platform, non-linear services such as video on demand (VOD), over-the-top (OTT) TV and catch-up TV on a multitude of devices.  All the top vendors, including Harmonic, Miranda, Harris and Pilat Media introduced products to facilitate this endeavor.  Similar to the publishing industry, a lot more work and innovation needs to take place in the area of User Experience (UX) design.


Beyond HD – 4K acquisition has been around for a few years now (four times the resolution of HD).  4K to the home will become a reality in the relatively near future.   To push the limits, NHK has been pursuing 8K to the home, namely Super Hi-Vision.  It’s moving from the NHK labs to commercialization at a surprising rate.  The NHK demo at IBC on a 120 foot screen was breathtaking.   Along with the BBC, NHK will offer a public display of Super Hi-Vision at the 2012 London Olympics.


Open Source Software Platforms – Kaltura is an open source media platform based on LAMP software technologies.   Kaltura’s competitive space is with the likes of Brightcove, Ooyala, etc.  They offer a SAS model (Software as a Service) which is fully hosted in the cloud or a free open source offering which tends to lag the developments offered by Kaltura by 6-9 months.   An impressive 120K web sites have implemented Kaltura’s technology.


Lightworks introduced their open source NLE on a windows platform.  They’ll be coming out with their open source craft editor on a Mac platform in December.

Broadcast and Media Standards efforts -  the Advanced Media Workflow Association, the European Broadcasting Union and SMPTE came together to develop a standard for configuring an SOA (http://en.wikipedia.org/wiki/Service-oriented_architecture ) that would allow each manufacturer's equipment to talk to each other. The effort stems from the vendors' realization that,  due to R&D cost efficiencies,  their next-generation products will be predominantly software based and operate best in this type of networked environment.


Archive – Sony showed their impressive optical disk archive technology which is intended to displace LTO data tape technology.  They are designing 12 optical disks in a single cartridge with multiple layers to yield a 1.5TB cartridge which is fully backward compatible as they improve the layering.  (Note: LTO data tape is only backward compatible for 2 generations).   One of their interesting design criteria’s is that the cartridge must float in water and playout afterwards.   Their first product will be introduced at IBC 2012.  It will take a few years to be cost competitive with LTO data tape but the life span of this product will change the archive marketplace.

Apple – Final Cut Pro X was not visible, which confirms the industry wide dismissal of this product as a professional NLE tool..    Thunderbolt however was ubiquitous.  Thunderbolt is a new I/O interface (ala USB) offering 10 Gbps throughput.  Matrox,  Blackmagic Design,  AJA,  G Technology and others showed their product enhancements leveraging the Thunderbolt interface.

This is a brief summary of some of the highlights from IBC.   The IBC dailies can be viewed at www.tvbeurope.com/ibc-digital-editions for those hungry for more information.

Please tell me if you would like a deep dive on any of these subjects for a future blog.   One thought, given the discussion on 3D, is a post on how 3D actually works… It involves a fascinating trickery in the brain….stay tuned….


IBC Venue - RAI Convention Center




Sunday, September 4, 2011

HTML5 - Beyond the Hype


HTML5 is the latest “technology” which is being hyped in the industry.  The danger with hyping a promising technology, or in this case, a programming language, is that expectations and perception become unrealistic, as the challenges and risks are ignored.   Part of the HTML5 perception, fueled by the huge growth of Apples iPad and iPhone, is that HTML5 is simply a flash player replacement.   It’s a lot more and it has implications for the web, for mobile/tablets, for gaming and for framework platforms.   Understanding the pros and cons, as well as the current state of the standard and browser implementations, and the various features of HTML5, is the key to successfully incorporating it.

The W3C HTML5 standard has been under development since the early 2000’s.   It’s not due to be finalized and tested until 2014.  At that point it will include tags and API’s for improved interactivity, multimedia and localization.  It will allow websites to behave more like rich desktop apps, incorporating video, complex interactivity and data as well as greater compatibility with multiple devices such as tablets and smartphones.  The hope is also to free reliance on plug-ins such as Flash, Quicktime and Silverlight.  The standard offers access to local storage via API's and in the case of mobile, to GPS.   This means that web based applications can achieve the same functionality and performance as native apps.   This will be a game changer in the mobile and gaming industry.

The state of browsers as it relates to HTML5 compatibility is mixed.  Although the HTML5 standard has not yet been ratified, several of its features have already been widely adopted by browsers like IE, Safari, Chrome, and Firefox.  The following web sites do a great job of detailing browser compatibility against HTML5 and CSS3 features:   http://www.findmebyip.com/litmus/    http://html5readiness.com/      http://html5test.com/    http://caniuse.com/#

A key feature of HTML5 are <video> and <audio> tags which makes the HTML5 standard codec independent (possibly because early consensus on a standard could not be achieved) but leave it to the browser vendors to standardize on codecs, which is not happening.  This is a problem. 

More than a year ago, Vimeo and YouTube announced that they were moving to support the HTML5 video tag.  Vimeo and YouTube chose to rely on the patented and ubiquitous H.264 video encoding, rather than an unencumbered encoding like Ogg Theora. This means that the <video> pages on those sites will not work with Firefox.   Vimeo and YouTube understand that reliance on proprietary plugins for video is the problem on the web. Mozilla believes that reliance on patent-encumbered formats is a problem on the web.   As usual, standards efforts inevitably spawn divergent paths to the detriment of everyone.  To help confuse the playing field, Google is supporting WebM based on VP8 compression.  In spite of this confusion, according to MeFeedia, by Feb. 2011, 63% of web videos were compatible with HTML5, primarily via H.264 video.   Having said that, Google has dropped support of H.264 from it's Chrome browser..   Confusion and battles.....


For a comprehensive HTML5 video player chart refer to this site:  
http://html5video.org/wiki/HTML5_Player_Comparison


Another feature of HTML5 is the Canvas Object, which allows for Flash-like animation in Javascript.    The latest browsers offer web developers a local database for caching which improves performance.   Improved forms, more sophisticated layouts are also features of HTML5.  There’s no need to wait until the full standard is ratified to adopt an HTML5 strategy but there is a need to know which elements are mature and compatible with which browsers.      The following site details 28 “must know” HTML5 features :    http://net.tutsplus.com/tutorials/html-css-techniques/25-html5-features-tips-and-techniques-you-must-know/

Several vendors are developing tools and application platforms to leverage HTML5 and in some cases provide workarounds for functionality which is not yet available via the draft standard.  An example of this is a former Apple exec who founded Strobe.  They have created a beta platform for HTML5 apps delivery on multiple platforms.  Another example is Adobe Edge which is a design tool for animated web content which leverages HTML5, CSS3 and Javascript.

It may take years before HTML5 can tackle more rigorous data processing tasks like video editing, but companies are leveraging features of HTML5 today, especially where browser support is available.   HTML5 adoption is more about evolution.  It’s coming and it will evolve over time.  Will HTML5 allow the web to supplant native applications?   We’ll see…  likely so..   Much more on this subject going forward as the landscape will grow and change over the next year.    

What are your thoughts, experience and beliefs regarding HTML5?  

The next post will provide highlights of the IBC (International Broadcast Conference) in Amsterdam from Sept. 8 through the 13th  www.ibc.org


Moving graffiti art in New York City